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Borderlands game of the year edition review
Borderlands game of the year edition review












It feels somehow wrong to spend much time talking about non-pitch elements of FIFA, especially after reviewing NBA 2K22 and complaining at all the ways it fights against being a basketball game. It’s worth mentioning hair tech too - it probably won’t be talked about much, but the level of detail offered to the game’s superstars (see Jadon Sancho below) is incredible. There’s running, kicking, passing, shooting, and scoring or as Alex Scott might say, runnin’, kickin’, passin’, shootin’, and scorin’. As for the rest of the game - on the pitch at least - it’s FIFA. HyperMotion is the big talking point, and it does offer a significant change. The art of the foul is a major part of the modern game - just look at Chiellini on Saka in the Euro 2020 final. Twice, when breaking away in the middle of the park, an AI defender tripped me on purpose.Īs frustrating as that is as a player in the moment, as a reviewer (and as a player thinking about the big picture of FIFA’s evolution) it’s incredibly impressive. Full backs know when to get tight and when to drop off. When defending, centre backs are more likely to screen runners. Rather than race into the box, some linger on the edge deliberately, a la Lampard or Fernandes. Some weave inside, others get chalk on their boots. Related: Allan Saint-Maximin's FIFA 22 Downgrade Is A Sad Reminder Of Life As A Newcastle Fan Once you do though, it becomes clear that FIFA 22 is a sizable step up. It takes a while for you to see it, which I fear means many casual players (FIFA’s main audience) won’t notice it at all. The new tech comes courtesy of 11 v 11 motion captured matches, with the aim of simulating more realistic movement for the AI, both on your team and on the opposition. HyperMotion isn’t quite the game changer you might think it is - for the first three or four matches, I didn’t even notice it was there. This is FIFA, just as it always has been - except this year, FIFA 22 is a little different.Īt least, the next-gen version is. The names change, but the game stays the same. Ihlas Bebou rises, but his glancing header goes just wide. One pinpoint pass later, Maxi has the ball beyond the defender and whipped into the box. Ahead of him, Allan Saint-Maximin makes a run inside. Jude Bellingham gets on the ball in the middle of the park.














Borderlands game of the year edition review